Devlog 3 - Multiplayer struggle


Welcome to our devlog number 3!

We have been figuring out how to correctly implement the multiplayer aspect into our ideas, and we finally have synchronization working for the shields.

As you can see, now the player can move while using the shield ability, we change that from the previous devlog because we feel that this new implementation can be more fun!

We also are having discussion about how we want the camera to be. Right now the camera is 3rd person, free-look centered on the player, but that would clash with the shooter-like elements we want to add, so we are transitioning to a 3rd persons camera that always looks where the player is facing, so it plays more like other shooters.

See you next time!

Files

BoulderToss.exe 78 MB
Apr 12, 2024

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